Keep It Running: Together Beta
Indie DB
MAY 3, 2025
The game is now officially in Beta (version 0.5.x), so the Closed Beta can begin.
Indie DB
MAY 3, 2025
The game is now officially in Beta (version 0.5.x), so the Closed Beta can begin.
Game From Scratch
MAY 3, 2025
GameFromScratch.com LimboAI for Godot 4.x LimboAI is a GDExtension for the Godot 4.x game engine that adds behaviour trees and state machine support. These make it easier to create and re-use AI logic in your game. There is also a new Godot Engine asset bundle showcased in the video,the Godot StarNova Bundle on Gumroadbut be The post LimboAI for Godot 4.x appeared first on GameFromScratch.com.
Cocos
MAY 3, 2025
Hi! Im creating custom event system and want to create component property like ClickEvents in Button component. There in Button component, I will get list of components and their methods after I set Node. Values of dropdown depends of Node value; So, Im going to make it in way like this, but I can understand how it work in Button component. import { _decorator, Component, Enum } from 'cc'; const { ccclass, property, executeInEditMode, type } = _decorator; enum Emitters { GLOBAL = 'global', LOCAL
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