Unity Addressables Tutorial: Learn the Basics
The GameDev Guru
SEPTEMBER 1, 2019
Speed up your iteration times and solve your Unity memory challenges now with this Addressables Tutorial for Unity 2021+. Achieve massive benefits in no time.
The GameDev Guru
SEPTEMBER 1, 2019
Speed up your iteration times and solve your Unity memory challenges now with this Addressables Tutorial for Unity 2021+. Achieve massive benefits in no time.
Mircosoft Game Dev
SEPTEMBER 3, 2019
The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports. Too many proposals. While we have a very clear guideline on how bugs have to be reported, proposals went usually from simple ideas like "Implement bluetooth multiplayer" to detailed plans for enhancements.
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Brand Game Development
SEPTEMBER 3, 2019
Twilight Struggle has been considered one of the best board games of all time. It’s been on the Board Game Geek Top 10 for as long as I can remember and for a while was the #1 game. Twilight Struggle is in equal measures incredible and frustrating, needlessly complicated and elegant in its simplicity. No matter how you feel about it, there is a lot that new board game designers can learn from it.
Mircosoft Game Dev
SEPTEMBER 1, 2019
Work on porting the rendering engine to Vulkan continues at a steady pace. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. Vulkan progress report #2. (you are here) Vulkan progress report #3. Vulkan progress report #4. Vulkan progress report #5. Vulkan progress report #6. Vulkan progress report #7. 3D Rendering. Work on 3D rendering has begun.
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