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Grumpy Gamer
JULY 16, 2020
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Grumpy Gamer
JULY 16, 2020
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Brand Game Development
JULY 13, 2020
I’ve written before about my fondness for Escape Rooms. Certainly, board game designers can learn a lot from well-designed escape rooms. The only trouble, of course, is that being in a small indoor area with a handful of other people in close contact isn’t exactly a great idea right now. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now.
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The GameDev Guru
JULY 14, 2020
When choosing your next shader, you need to strike the balance between your dream visuals and the performance you take away. But how much performance do your shaders steal? Today, I'll give you handy tables so you can see the performance cost of the commonly used Unity shaders.
Game Design Aspect
JULY 15, 2020
It is with heartfelt joy that I announce the publication of " Dear Daughter ," a personal essay written about my quarantine experiences, on Nearness. As a site inspired by the need to share and seek solace from each other during the COVID-19 pandemic, I could not have found a better home for this piece. I also plan to submit the essay to the Greenburgh Library Covid-19 Memory Project and other such memory projects.
Mircosoft Game Dev
JULY 12, 2020
It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll! This is a short poll that should take a few minutes to complete. Take the Godot Community Poll 2020. The poll is configured so results are visible to everyone so, after filling it, you can see the general trends.
Febucci
JULY 15, 2020
Summer 2018. Summer 2018. I just started “Febucci”. The months after, I wrote many Unity Tips and Tutorials. The tutorials kinda exploded, so I kept making them. The articles took too much time, so I started creating “only” GIF tutorials. They still needed a lot of time. Summer 2019. Summer 2019. I took a pause from tutorials and focused on my game.
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