Sat.Sep 05, 2020 - Fri.Sep 11, 2020

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Time Fly

Grumpy Gamer

Noah recently sent me a photo of an old Lucasfilm Games design doc of mine. I don’t know when I wrote this. After Maniac Mansion but probably before Monkey Island.

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Simplify Your Life With Unity Mesh Simplifier

The GameDev Guru

Lose those extra vertices you don't need from your meshes and make the life of your GPU a bit easier.

Mesh 100
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Here's a sixth Release Candidate for the upcoming Godot 3.2.3 release.

Bug 52
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2020 Women in Games Hall of Fame Awards

Game Design Aspect

Hi! I'm thrilled to be shortlisted for one of the 2020 Women in Games Hall of Fame Awards and I am particularly excited that I can spotlight learning games and serious game development within the global game industry. Although we've been confined to virtual conferences, it's been great to share my knowledge this year at LudoNarraCon , GamerJibe Career Fest , and the Freelance Writing Success Summit.

Esports 52
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Dear Facebook

Grumpy Gamer

Dear Facebook: I am not on Facebook. Anyone on Facebook claiming to be Ron Gilbert and a game developer is impersonating me. It’s frustrating because my friends think they are following me. They are not.

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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Hello, dearest of friends and finest of high-fantasy enthusiasts! Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention.

Dev 52
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We hired Nathan to work on the manual

Mircosoft Game Dev

Hi! Nathan here. I got hired by the Godot team to work part-time mission to help improve the official documentation. The job involves the following tasks: Auditing the documentation to find missing, low-quality, and outdated content. Improving the content's organization. Triaging issues. Solidifying the workflow for core contributors and writing content guidelines.

Content 52
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Dear Facebook

Grumpy Gamer

Dear Facebook: I am not on Facebook. Anyone on Facebook claiming to be Ron Gilbert and a game developer is impersonating me. It's frustrating because my friends think they are following me. They are not.