Sat.May 20, 2023 - Fri.May 26, 2023

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The best low cost game development tools

Game Developer

From RPG Maker to PICO-8, here are a few of the best low-cost game development tools available.

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Sega announces 121 redundancies at Relic Entertainment

GamesIndustry.biz

Sega has announced it will make 121 redundancies at Company of Heroes developer Relic Entertainment. Sega says it is restructuring the studio to focus on core franchises, including the Company of Heroes series. Company of Heroes 3 launched on PC in February and arrives on consoles this month. The Vancouver-based studio is also known for the Warhammer 40,000: Dawn of War series, and in 2021 it developed Age of Empires 4 for Microsoft.

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Rust enums in Modern C++ – Match Pattern

That One Game Dev

In this article I show a smart way to do variant matching in C++ using a few clever macros and the std::visit function. The post Rust enums in Modern C++ – Match Pattern appeared first on That One Game Dev.

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Unity 2022 LTS is coming in June

Unity Blog

Get ready to fuel your ambitions with the new Unity 2022 LTS release.

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Ways to inclusively design fat characters in games

Game Developer

Developers from all kinds of backgrounds discuss their processes for including fat characters and expanding body diversity in their games.

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Rami Ismail's top ten tips on surviving the indiepocalypse

GamesIndustry.biz

The indiepocalypse has been discussed at length over the last few years. It's the idea that there are so many indie games available on the market that it becomes unsustainable. Indie consultant Rami Ismail (co-founder of the late Vlambeer) discussed this at length during a talk at this year's Reboot Develop Blue conference in Croatia. Ismail observed that the number of indie games has drastically increased in recent years, making it also incredibly difficult to get published.

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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. This city-building sim takes players back to the Song Dynasty, where they must navigate the challenges of settling a town, cultivating the land and expanding the city. One of the most eye-catching features of Thriving City is its distinctive visual style.

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Activision Blizzard fined a staggering €5000 for Diablo Immortal loot boxes

Game Developer

This new fine marks Activision Blizzard's second loot box-related controversy for Europe and Diablo Immortal.

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China reportedly approves Microsoft's acquisition of Activision Blizzard

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox China's antitrust regulator has reportedly approved Microsoft's proposed acquisition of Activision Blizzard. Seeking Alpha cites an item from capital market firm Dealreporter, which states that the State Administration for Market Regulation gave unconditional approval for the $68.7 billion deal after a Phase 3 investigation.

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Oscar Hogervorst: “Iteration is one of the solutions to Steam’s many challenges”

PreMortem.Games

In the highly competitive world of Steam, developers and publishers face numerous challenges in gaining visibility and success. With algorithm changes, evolving marketing strategies, and the need to stand out among thousands of games, the path to success can be complex. Oscar Hogervorst is founder and CEO of Steam Data Suite , a data-driven tool designed to give users insight in the inner workings of Steam and help them make informed decisions and strategies.

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Dev snapshot: Godot 3.6 beta 2

Mircosoft Game Dev

Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production.

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Sony reveals PlayStation Earbuds and new handheld device, Project Q

Game Developer

During today's PlayStation Showcase, Sony unveiled its new handheld streaming device, codenamed "Project Q," as well as the PlayStation Earbuds.

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Activision Blizzard, Plaion fined for not disclosing loot boxes

GamesIndustry.biz

PEGI has fined Activision Blizzard and Plaion for not disclosing the presence of loot boxes in two games during the ratings process. Activision Blizzard neglected to mention the loot boxes in Diablo Immortal when it submitted the mobile game for a rating, while Plaion did the same with the Limited Bounty Hunter Edition of Hunt: Showdown. "Since this amounts to a violation of the rules described in the PEGI Code of Conduct, the PEGI Enforcement Committee sanctioned both companies with a fine of &

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Static Batching May Not Reduce Your Draw Calls

The GameDev Guru

Static batching will not always reduce your draw call count.

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Dev snapshot: Godot 4.1 dev 3

Mircosoft Game Dev

The end of May means the approach of the feature freeze for Godot 4.1, and this dev snapshot aims to give you as many new features to test as possible.

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Microsoft confirms its Activision Blizzard merger has been approved in China

Game Developer

The Xbox maker said the merger has been granted "unconditional clearance.

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You can now enter the 2023 GamesIndustry.biz Best Places To Work Awards

GamesIndustry.biz

Games companies in the US, Canada and UK can now enter the GamesIndustry.biz Best Places To Work Awards 2023. The awards are open to all games companies with offices in those countries, including developers, publishers, service companies, retail and media, and you can submit your company through here. The deadline is Friday, August 4th. All three awards will still run seperately, with the US event set for August, the UK ceremony taking place on September 27th, and the Canada digital presentation

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What Is Audit Testing in Software Quality Assurance? (Infographic)

Rocket Brush Studio

Audit testing is an important part of the software quality assurance process. When conducting an audit, businesses examine the procedures followed, the testing methods employed, the tools that were used, and the user experiences. This helps them see how they stack up against the performance expectations of the target audience and how the software can meet the target audience’s needs and demands.

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Unraveling the Challenges of Building Successful Game Development Studios with Dino Patti & Tadej Gregorcic

Game Dev Unchained

Riding the Wave of Tech Evolution In an era defined by rapid innovation and evolution, the game development industry continually grapples with the pressure to remain on the cutting edge. The path to success in such an environment is often unclear, with industry veterans having to navigate uncharted waters as they seek to build and evolve their companies.

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Focus Entertainment CEO Sean Brennan resigns after four months

Game Developer

Brennan's time as Focus' CEO was short, but the publisher has already found someone to step in for the ex-Bethesda producer.

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Layoffs at Crypt of the Necrodancer developer Brace Yourself Games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Brace Yourself Games, the studio behind the acclaimed Crypt of the Necrodancer series, has laid off an unknown number of workers. The redundancies were confirmed in a statement to PC Gamer , with Brace Yourself Games telling the site "a portion of the company's staff" were let go.

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What Is Application Security? AppSec + AppSec Tools Overview

Perforce

We discuss the principles of Application Security (AppSec), the best practices to enforce it, and the AppSec tools you should use.

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Life’s Meta is using AI to tackle the dating game

Game Daily

Artificial intelligence aims to simulate humanity’s most complex mental activities, but there is surely none more fraught and complicated than the matters of relationships, romance, and love. Life’s Meta from Buenos Aires-based Widow Games is in development and fund-raising mode right now. It’s attempting to convincingly simulate the dating experience, using AI.

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Pokémon series has sold 480 million units, made 52.9 billion cards

Game Developer

Gotta catch (and buy, and make) 'em all.

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IGI Origins developer Antimatter Games closing down this summer

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox UK-based studio Antimatter Games will close its doors within the next few months. The developer's parent, Enad Global 7, announced it would be winding down operations at the studio after "exploring various strategic options" to keep it open.

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A Complete Guide to SAP Mobile App Testing

Rocket Brush Studio

In today's rapidly evolving business landscape, organizations rely heavily on SAP mobile applications to streamline processes and enhance productivity. According to a recent report by Thrive My Way, 77% of the world’s transaction revenue goes through an SAP system. However, with the increasing complexity of these applications and the diverse range of devices, operating systems, and network configurations, ensuring optimal performance and functionality becomes a challenge.

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Multilingual film production: The challenges and solutions in script breakdown

Filmustage

Central to their creation is an efficient script breakdown, an often complex yet rewarding process. This article delves into the unique challenges and solutions for script breakdown in multilingual films. Understanding script breakdown Script breakdown is a crucial phase in pre-production that transforms the screenplay into actionable components for film production.

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Microsoft files appeal against CMA block on Activision Blizzard merger

Game Developer

Microsoft's legal fight with the CMA over the future of Activision Blizzard continues.

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Embracer's $2bn+ deal collapsed due to "external factors"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The CEO of Embracer Group has said the abrupt end to a potential partnership his company was due to announce was brought about by "external factors." Yesterday, the company revealed in its financial results that a strategic partnership it had been close to securing had unexpectedly been scrapped, leading to the firm to lower its earnings forecast.

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Ten highlights from Nordic Game this Week

Game Daily

Nordic Game conference takes place this week in the lovely city of Malmo, in Sweden. It features a wide variety of speakers from around the world, addressing some of the most interesting and urgent issues in modern gaming. Here are ten highlights from the days ahead. AI Development Concerns The first talk is by Andre Schenini Moreira (managing partner, FMA Legal), and it addresses a matter that’s top of mind for game developers and publishers right now – artificial intelligence.

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Top 10 Best Practices of B2B Localization in 2023

Rocket Brush Studio

In today's fast-paced world of B2B sales, expanding into new geo markets is a good strategy for businesses seeking to boost revenue and grow their brand. The localization industry is evolving into a data-driven and innovative field, much like software development or marketing. It is crucial for teams to stay informed about current trends to make informed business decisions that prepare them for the future.

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Bandcamp has successfully unionized at Epic Games

Game Developer

Before the weekend started, Bandcamp's employees had a majority vote to become the first union inside of parent company Epic Games.

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Private servers, Early Access and stable launches: How GPORTAL and Stunlock pulled of V-Rising

GamesIndustry.biz

Stunlock Studios, the minds behind popular titles like Bloodline Champions, Battlerite and Battlerite Royal, are well known for competitive multiplayer games with a heavy emphasis on player skill. Founded in 2010, the Studio based in Sködve, Sweden, decided to do things differently when it planned its next title: V-Rising. The mixture of base-building and collective monster hunting was a big multiplayer hit in 2022 and, at peak times, managed to engage 150,000 vampire overlords.

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Cherrypick Games has appointed ÜberStrategist as its global PR and marketing agency

Game Development News

Cherrypick Games has announced that ÜberStrategist will now be responsible for its public relations and marketing efforts

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UX/UI

The Art of the Game

So, in the few moments I get here and there, I try and read what I can; usually in the pickup line at kiddo’s school. Lately, I’ve been deepdiving into UX / UI – while I ‘can’ do graphic design, I’m much more of a get the idea out and its done. It also feels like the biggest weakness because it usually has no pizzazz or style.

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Former DICE creative director and Battlefield vets form new studio TTK Games

Game Developer

TTK Games is currently working on a next-generation online shooter.

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Battlefield leaders form new shooter studio Time To Kill Games

GamesIndustry.biz

Former EA DICE leaders have reunited to form Time To Kill Games, a new AAA studio based in Stockholm, Sweden. The developer is led by Lars Gustavsson, who up until November last year, ran the Battlefield series as creative director at EA DICE. The studio currently consists of seven people, but with plans to scale up to between 80 and 120 employees. It’s working on a new shooter built using Unreal Engine.

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