Sony's choice to delay first-party games on PlayStation Plus is paying off
Game Developer
JUNE 14, 2023
PlayStation's subscription head claims its first-party games' post-launch arrival on PlayStation Plus has helped grow the service's player base.
Game Developer
JUNE 14, 2023
PlayStation's subscription head claims its first-party games' post-launch arrival on PlayStation Plus has helped grow the service's player base.
Game Refinery
JUNE 15, 2023
The rise of hybridization in mobile games has resulted in game developers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events. This trend is now spinning out into race events – where players compete to see who can reach a designated objective first – resulting in a variety of new race event types emerging.
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GamesIndustry.biz
JUNE 16, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox It's rare to be able to watch public opinion about a game change in real time – and in the cases when we do, it's usually not a change for the better. Goodwill for a game (or for any other product or brand) is usually built up slowly but squandered quickly. It's been refreshing, therefore, to watch the incredibly positive swing in opinion and word of mouth about Final Fantasy 16 this week, following the release of
Game Development News
JUNE 12, 2023
Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry - MCV/DEVELOP
Game Developer
JUNE 14, 2023
More workers are seeking to unionize, and EA has taken notice.
Unity Blog
JUNE 12, 2023
Discover data-backed insights to help your monetization and user acquisition strategies achieve more with less.
GamesIndustry.biz
JUNE 12, 2023
Remedy's last game, Control, was a real breakout hit for the developer. Released in 2019, the action adventure attracted ten million players and plenty of critical praise. So the smart business play would be to double down and immediately begin work on a sequel. But Remedy didn't do that. Although more Control is coming, the Finnish studio has chosen to do something decidedly more risky and build a sequel to its 2010 Xbox game, Alan Wake.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
JUNE 13, 2023
Embracer has announced its intention to "exploit" its ownership of The Lord of the Rings. That plan is doomed to fail.
AWS Games
JUNE 15, 2023
Epic Games (Epic) is a leading interactive entertainment company and provider of Unreal Engine (UE), one of the most open and advanced real-time 3D creation tools that powers some of the world’s leading games including Fortnite, and is also utilized by creators across industries to deliver cutting-edge experiences. Epic Games and AWS recently collaborated to introduce AWS Graviton instance support for Unreal Engine.
GamesIndustry.biz
JUNE 13, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer has announced a restructuring program, which will lead to studio closures. The "comprehensive" program, CEO Lars Wingefors said, is to "better optimise the use of [Embracer's] resources.
PreMortem.Games
JUNE 14, 2023
Charis Reid , Brand Manager at Radical Forge , discusses the importance of automation in maintaining player happiness at IndieGameBusiness Sessions. She emphasises the role of communication and consistent engagement with the audience without compromising development time. “As a Community Manager you may get a little bit sick of answering the same questions over and over again and you kind of want to be a little bit more creative”, says Reid, pointing at automation as a solution.
Game Developer
JUNE 13, 2023
The title has become Blizzard's fastest-selling game ever.
Cocos
JUNE 14, 2023
A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. The developers love it, so we thought we’d share the insights this developer gave with our Western community.
GamesIndustry.biz
JUNE 11, 2023
Ahead of Xbox's latest showcase, Phil Spencer took to the stage to speak with fans. During it, he apologised for being emotional on a podcast – referring to his appearance on Kinda Funny, where he reacted to the poor performance of Bethesda's Redfall, and expressed his frustration with the console business. I don't believe he should apologise for anything.
PreMortem.Games
JUNE 12, 2023
Top image: Europa Universalis IV expansion, Lions of the North Downloadable content (DLC) has become an essential tool for game developers and publishers. It enhances the gameplay experience, provides additional content, and attracts new players. With the rise of live-service games, releasing constant new content has become crucial. Successful DLC prolongs a game’s lifespan and generates additional revenue beyond the initial release.
Game Developer
JUNE 16, 2023
The best free tools for writing and creating narrative games, from Twine to Ren'Py to Decker and much more.
Cocos
JUNE 14, 2023
A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. The developers love it, so we thought we’d share the insights this developer gave with our Western community.
GamesIndustry.biz
JUNE 11, 2023
Xbox chief Phil Spencer says Microsoft will generate $1 billion from PC games this year. In a panel called 'What's Next For Gaming', Spencer observes that contrary to popular opinion, Xbox is a far bigger business today than it was during the Xbox 360 era. Part of that is the growth it's seen on other platforms, including PC. He reiterates the company's mission to bring "new players and new creators" to what gaming is all about, for the benefit of everyone in the games industry, not just Xbox.
Rocket Brush Studio
JUNE 13, 2023
Log analysis is a critical aspect of the quality assurance (QA) process, enabling testers and developers to uncover defects, diagnose issues, and enhance application performance. To meet the growing demand for efficient and accurate log analysis, organizations are increasingly adopting automated log data analysis like ChatGPT. In this article, we will explore how leveraging ChatGPT enhances log analysis, boosts productivity, and delivers exceptional testing outcomes.
Game Developer
JUNE 12, 2023
A new report shows how Diablo IV's development was tainted by Blizzard Entertainment's culture once its original director and designer were brought on.
Real Programming
JUNE 12, 2023
When parents think of video games, they might think of grainy computer games that seemed miraculous because kids could play them at home rather than in the arcade. True, parents today didn’t grow up pumping quarters into pinball machines, but video games have come a long way in just the past few years. Today, the value of the video game industry has eclipsed Hollywood.
GamesIndustry.biz
JUNE 14, 2023
PlayStation is testing cloud streaming with PS5 games, and will make it available to PS Plus Premium subscribers. The service will include PS5 titles from the PlayStation Plus Game Catalog and Game Trials, as well as 'supported' digital PS5 games that players already own. Players will only be able to stream these games to PS5 consoles for now, reveals Nick Maguire, who is the company's vice president and global head of subscriptions.
Perforce
JUNE 15, 2023
ISO 9001 is an international standard that helps organizations deliver quality products and services. Here, we explore what is ISO 9001 and what it means to have an ISO 9001 certification.
Game Developer
JUNE 14, 2023
Outriders developer People Can Fly is teaming with Microsoft to develop a game based on e currently unknown Xbox franchise.
Game Development News
JUNE 15, 2023
Neuro-divergency in games was discussed at length at the inaugural UK Games Mental Health Summit last month and One Player Mission’s Kim Parker Adcock was taking notes
GamesIndustry.biz
JUNE 16, 2023
Playdigious is shaking up its exec team, with Abrial da Costa appointed as its new CEO. Da Costa has been chief business officer at Don't Nod since 2014 and will be replacing current CEO Xavier Liard from July 3, 2023. Liard, who co-founded Playdigious, will remain at the firm's parent company Fragbite as senior strategy advisor.
Indie DB
JUNE 13, 2023
Embark on a glorious odyssey where survival depends on tactically combining diverse weapon classes to annihilate the hordes. Beware of your choices traveling through the stars, the next combat can determine your destiny.
Game Developer
JUNE 14, 2023
The extra cash was handed out as part of a wider governmental plan to grow the UK economy.
Unity Blog
JUNE 14, 2023
Learn how to quickly add VR support to your existing Universal Render Pipeline (URP) project by taking advantage of the XR Plug-in Management and XR Interaction (XRI) Toolkit packages.
GamesIndustry.biz
JUNE 14, 2023
The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.
Filmustage
JUNE 13, 2023
The unsung heroes behind the scenes, the production management team, play a critical role in transforming a simple script into a cinematic masterpiece. Dissecting film production management Understanding the labyrinth that is production management is critical to appreciating the filmmaking process. A perfect example of effective production management can be seen in the creation of the iconic film "12 Angry Men" (1957).
Game Developer
JUNE 14, 2023
CD Projekt Red director Gabe Amatangelo explains how the studio's culture has changed as it's developed the Phantom Liberty expansion for Cyberpunk 2077.
iHobo
JUNE 14, 2023
Ten Player Motives #6 Why do we love horror? It's a question that has provoked a great deal of debate, but the two most important things to understand about the horror motive are that it is about indulging in unpleasant feelings, and that precisely because it's about nasty things, it's not for everyone. Indeed, the absolutely vital point about the horror motive is that if you choose to include it, you're excluding some proportion of your possible audience.
GamesIndustry.biz
JUNE 13, 2023
At a glance: The Federal Trade Commission has asked a US court to prevent Microsoft from completing its proposed acquisition of Activision Blizzard before the Commission's legal challenge against the deal has been addressed. In a new court filing to the US District Court of Northern California, spotted by VGC , the FTC requested a temporary restraining order and preliminary injunction against both Microsoft and Activision Blizzard, claiming to two companies "have represented that they may consum
Filmustage
JUNE 13, 2023
This groundbreaking shift not only altered the way films are made but also redefined the aesthetic aspects of cinema, reshaping the visual storytelling landscape. The advent of digital cameras in film production The emergence of the digital camera marked a new era in film production. George Lucas' "Star Wars Episode II: Attack of the Clones" (2002) was one of the first major motion pictures shot entirely with digital cameras, sparking a significant shift in the industry.
Game Developer
JUNE 16, 2023
Nothing lasts this long in entertainment without doing at least a few things right. And the Diablo series did a lot of things right.
Game From Scratch
JUNE 15, 2023
GameFromScratch.com MetaHuman Animator Released by Epic Games First announced at GDC 2023, today Epic Games have released MetaHuman Animator for it’s life-like human creation tool MetaHuman Creator. MetaHuman Animator enables developers to easy create facial animations for Metahumans, including a new suite of facial animation capture tools that can be used with a single iPhone device.
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