Sat.Nov 16, 2024 - Fri.Nov 22, 2024

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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

I’ve been knee-deep in rewriting the Untold Engine , transitioning it from C++ to Swift. After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. Moving to Swift has been a game-changer, making the engine not only faster and more modern but much easier to work with. Built on ECS Architecture The Untold Engine is powered by Entity-Component-System (ECS) architecture.

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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. To stay ahead of the competition, studios are exploring innovative strategies, like enhancing ad creatives to attract new players and introducing fresh gameplay features to keep existing players engaged and invested in their titles.

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Report: Reflector Entertainment cuts jobs after launching debut title Unknown 9

Game Developer

It's currently unclear how many people have been laid off.

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Deliver At All Cost by Far Out Games is a destructive joyride through a 1950s wonderland

PreMortem.Games

The fictional American world of Deliver At All Cost is a love letter to the 1950s, vivid, nostalgic and almost too beautiful to destroy. But that’s exactly what you’ll be doing. First-time Swedish developer Far Out Games has meticulously crafted a neon-drenched Americana, complete with pink motels, sun-soaked suburbs and classic diners, all ready to be obliterated by you and your unstoppable delivery truck.

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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization : 2D empty project (default settings) : Reduced by 360 KB. 3D empty project (default settings) : Reduced by 384 KB. 2D project with essential modules (UI, Spine, audio, WebGL2 only, and wasm Brotli enabled) : Reduced by 200 KB.

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Raylib 5.5 Released

Game From Scratch

GameFromScratch.com Raylib 5.5 Released Coming one year after the Raylib 5 release, the Raylib 5.5 release is jam packed with new features including the Raylib Project Creator we discussed earlier. Features of the Raylib 5.5 release: Key Links Raylib Homepage RayLib Github Raylib 5.5 Release Notes Raylib Discord Server You can learn more about […] The post Raylib 5.5 Released appeared first on GameFromScratch.com.

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Niantic's new AI model may have been built by unaware Pokémon Go players

Game Developer

The AR developer has spent half a decade using its games and positioning tech to build a 'detailed understanding' of the planet.

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More Trending

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Meta x Kwalee: Leveling Up Mobile Gaming with Hybrid Monetization and AI

Deconstructor of Fun

We might think that trends change fast, and while that’s partly true, some shifts take years to really hit their stride. Take hybridization in gaming: while hybrid casual games were the buzz back in 2019, it’s only now—in 2023 and 2024—that they’re fully coming into their own. Publishers like Kwalee are evolving past hyper-casual to titles that pack in deeper gameplay and longer retention, unlocking new monetization opportunities and signaling an industry-wide push to combine diverse revenue mod

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Quixel Megascans is Back

Game From Scratch

GameFromScratch.com Quixel Megascans is Back Exactly one month ago to this day Epic Games official launched Fab it’s new universal game asset marketplace merging the Unreal Engine marketplace, Sketchfab Store and Quixel Megascans. At the same time, they turned off the Quixel website and Quixel Bridge applications. The big problem here is, a number of […] The post Quixel Megascans is Back appeared first on GameFromScratch.com.

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How a South Korean intern saved Valve from a Vivendi lawsuit

Game Developer

Back in 2002, Vivendi had Valve on the ropes. Then one Korean-speaking intern entered the ring.

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Level up game development insights at AWS re:Invent 2024

AWS Games

The countdown to AWS re:Invent 2024 is on, with the annual five-day event set to kick off in Las Vegas, NV on Monday, December 2, 2024. re:Invent 2024 festivities include keynotes featuring AWS leaders sharing the latest cloud and generative artificial intelligence (AI) innovations. Attendees can check out an expo floor packed with technology demonstrations, customer and partner sessions , gamified learning events, and more.

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A twofer but they’re related. Why in games, where nothing needs to be shipped, do shops “rotate” things in purely digital storefronts as if they can’t exist for sale perpetually? And why can’t battle pass items just be bought outright in most cases? F2P games make it so arduous to get things you want today even if you just want to pay up front and it’s infuriating. It’s always lottery and long term investment to get a single thing now. I don’t buy cosmetics often but sometimes I see something I want and *would* buy but woops! Sorry, you missed the battle pass! Why is this the meta?

Ask a Game Dev

There's a couple of reasons why we don't put everything in the store forever. Having too many things for sale is a recipe for [ decision paralysis ], which basically means the player has way too many options and feels overwhelmed. Having too many things for sale clutters up the UI and makes it significantly more difficult for players to find the thing they want.

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The Ultimate Unreal Engine Sci-Fi Asset Bundle

Game From Scratch

GameFromScratch.com The Ultimate Unreal Engine Sci-Fi Asset Bundle There is a new Humble Bundle of interest to game developers, The Ultimate Unreal Engine Sci-Fi Asset Bundle (even though it contains 20+ assets for Unity game engine as well and could easily be exported to Godot, Blender or elsewhere, guides below). The assets are redeemed on the Fab asset […] The post The Ultimate Unreal Engine Sci-Fi Asset Bundle appeared first on GameFromScratch.com.

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What are game developers getting out of Bluesky?

Game Developer

Game developers are among the millions users leaving X (formerly Twitter) and signing up for Bluesky. What are they getting out of the platform?

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Xbox's mission to uplift indies in emerging markets

GamesIndustry.biz

At Gamescom Asia last month, Xbox gave a talk about how it empowers creators across the continent, supporting indies so they can make it to the global stage.

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[IOS Game Overheating Issue]

Cocos

Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.

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Fab November 2024 Asset Giveaway #2

Game From Scratch

GameFromScratch.com Fab November 2024 Asset Giveaway #2 The Unreal Engine monthly giveaways are now bi-monthly giveaways, the second one on the third Tuesday each month. However, the number of assets given away will be lower and each giveaway will only be “free” for two weeks. If purchased during the free period, the assets are yours to keep […] The post Fab November 2024 Asset Giveaway #2 appeared first on GameFromScratch.com.

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Hyper Light Breaker developer Heart Machine confirms layoffs

Game Developer

The studio said development of projects like Hyper Light Breaker and Possessor(s) won't be impacted by the job cuts.

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European video game sales jumped 12% in October on the back of blockbuster launches | European Monthly Charts

GamesIndustry.biz

18.5 million video games were sold across Europe during October, which is a rise of 12.4% compared with the same five week period last year.

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Creating Cool Choices in Gameplay

Game Wisdom

Creating Cool Choices in Gameplay Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, I talked about how choices in games can or cannot matter, and what needs to happen if you want the player to care about them.… The post Creating Cool Choices in Gameplay appeared first on Game Wisdom.

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Xogot – Godot on iPad

Game From Scratch

GameFromScratch.com Xogot – Godot on iPad Xogot is a new project from Miguel de Icaza (the creator of Mono among other projects) building upon his work on bringing Swift to the Godot game engine. Xogot is now available for testing via TestFlight and it’s a VERY good implementation of the Godot game engine on iPad devices, […] The post Xogot – Godot on iPad appeared first on GameFromScratch.com.

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Report: Sony working to acquire FromSoftware parent company Kadokawa

Game Developer

A potential deal could see Elden Ring become a first-party PlayStation franchise.

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Does a Sony bid for Kadokawa make sense? | Opinion

GamesIndustry.biz

During the drawn-out process of Microsoft acquiring Activision Blizzard, one regularly voiced concern was that this purchase would spark an arms race.

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How Game Co-Development Benefits Mobile Game Development Studios

Starloop Studios

In the modern gaming industry, game co-development has become more commonplace across the board as development projects become more expensive and complex. Co-dev can help projects that seem insurmountable feel more realistic and doable thanks to the extra resources and experience. For mobile game development projects in particular, working with an experienced [.

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Blender 4.3 Released

Game From Scratch

GameFromScratch.com Blender 4.3 Released The Blender Foundation just released Blender 4.3. This release is loaded with nice new features, the five best of which (IMHO) are: Of course this just scratches the surface of new features in Blender 4.3. You can read more details in the release notes. Key Links Blender 4.3 Release Notes […] The post Blender 4.3 Released appeared first on GameFromScratch.com.

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Stalker 2 has sold 1 million copies in two days

Game Developer

'This is just the start of our unforgettable adventure.

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Pokémon TCG Pocket has reportedly generated $120m since launch

GamesIndustry.biz

Pokémon Trading Card Game Pocket has generated $120.8 million since its launch on October 30, 2024.

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A year in Blender VSE land

The Astronauts

Turns out, now is exactly one year of me working on the video sequence editor (VSE). Going pretty well so far! What I managed to put into Blender 4.1 and 4.2 is in the previous blog posts. Blender 4.3 has just shipped, and everything related to Video Sequence Editor is listed on this page. Items related to performance or thumbnails are my doing. Some of the work I happened to do for VSE over this past year ended up improving other areas of Blender.

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Retro Talk With @MikeMotion83 and Robo Maid

Game Wisdom

Retro Talk With @MikeMotion83 and Robo Maid Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I sat down with Mike of the channel MikeMotion83 who does animation and game design to talk about working on his game Robo Maid inspired by Mega Man Legends. We talked about being … The post Retro Talk With @MikeMotion83 and Robo Maid appeared first on Game Wisdom.

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SAG-AFTRA doesn't want you to forget about striking workers during awards season

Game Developer

'It's important not to lose sight of the fact that thousands of video game voice and movement performers have been on strike for 116 days.

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Sam Dyer preserves video game history in hardback

GamesIndustry.biz

Bitmap Books is a video game book publisher with a design-first mindset. This means that Bitmap's founder, creative director, and sole employee Sam Dyer, is all about creating tangible art, as fit for the coffee table and collector's shelf as it is for being read cover-to-cover.

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HTR: Hyper Torque Racing out now

Indie DB

"HTR: Hyper Torque Racing" is a racing game with easy controls that lets you experience realistic racing. Along with a vast single-player content, you can also enjoy online multiplayer with up to 8 players. Win intense races and become the world's best.

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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The sprite size is 450x450, I created an atlas and used the trim option, this reduced the frame to 156x393. The problem is that the shader does not render outside these limits, even though the original area was 450x450.

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Valve sets new guidelines for devs selling season passes on Steam

Game Developer

'If you aren't ready to clearly communicate about the content included in each DLC and when it will be ready for launch, you shouldn't offer a Season Pass on Steam.

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Majority of GAME head office staff reportedly laid off since August

GamesIndustry.biz

UK retailer GAME has reportedly lost the majority of its head office staff in recent months, leading to further problems for the struggling games specialist.

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Open Galaxy 4.0 is released

Indie DB

Open Galaxy 4.0, the platform for X-Wing and Tie Fighter style custom missions, is released with a bunch of new features and new missions to play.

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Cocos Creator 3.8.5 forum version

Cocos

Thanks so much for the answer! Looking forward for this update. google play API support → Such support will be possible to be done without the need to tweak the native project?

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