Sat.Dec 28, 2024 - Fri.Jan 03, 2025

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The Marvelous Monetization of Marvel’s Contest of Champions

Game Wisdom

The Marvelous Monetization of Marvel’s Contest of Champions Josh Bycer josh@game-wisdom.com I’ve talked a lot about big names in the mobile and live service space: Digital Extremes, Grinding Gear Games, and of course the entire Hoyoverse. But there is one other game that has been one of the longest-lasting in the … The post The Marvelous Monetization of Marvel’s Contest of Champions appeared first on Game Wisdom.

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New year, new you: Tango Gameworks reborn as Tango Gameworks Inc

Game Developer

The Hi-Fi Rush maker has entered a new era under the ownership of Krafton.

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BB Studio – GB Studio for NES

Game From Scratch

GameFromScratch.com BB Studio – GB Studio for NES There is a new fork of GB Studio, the popular Game Boy game engine, called BB Studio that can now target the Nintendo Entertainment System (NES). BB Studio is described as: “BB Studio” is a heavily-hacked version of the awesome GB Studio by Chris Maltby. It replaces the Game Boy […] The post BB Studio – GB Studio for NES appeared first on GameFromScratch.com.

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Godot C# packages move to.NET 8

Mircosoft Game Dev

A new version of.NET is released in November each year, alternating Long Term Support (LTS) and Standard Term Support (STS) releases. The quality of all releases is the same. The only difference is the length of support. LTS releases are supported for 3 years, while STS releases are supported for 18 months. With the release of Godot 4.0, we moved our C# packages from targeting Mono to.NET 6.

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Climbing to the C-Suite: Insights from Mission One's Gerard Miles

Deconstructor of Fun

New year, new exciting job opportunities? Or maybe its time for a fresh perspective on your career? Also, did you know that staying in a role for 3 to 5 years can often do more for your career than hopping between shiny new opportunities every couple of years? Longevity allows you to showcase your ability to create meaningful impact, develop deep expertise, and build a legacyqualities that are highly prized in C-level executives.

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Obituary: Team17 co-founder Martyn Brown has passed away

Game Developer

'Know that he went out on his own terms listening to his favourite music and surrounded by loved ones.

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Godot Minimal Theme 2.0 from PassiveStar

Game From Scratch

GameFromScratch.com Godot Minimal Theme 2.0 from PassiveStar Over the holidays Passive Star released the Godot Minimal Theme 2.0. I have used the Godot Minimal Theme since it was released back in April 2024 and I still believe that it makes Godot look about as good as possible (obviously this is a matter of opinion). The 2.0 release […] The post Godot Minimal Theme 2.0 from PassiveStar appeared first on GameFromScratch.com.

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The future of storytelling with Ken Levine

GamesIndustry.biz

Ken Levine has spent much of his career trying to redefine video game narratives. Most famously with the iconic twists in his acclaimed BioShock series, and most recently with the ongoing development of Judas – the debut title from Ghost Ship Games.

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Stardew Valley sales grew to over 41 million by 2024's end

Game Developer

Eric Barone's farm life RPG kept on selling this year, and continues to be a major seller on PC.

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The Game Dev Asset Mega Bundle

Game From Scratch

GameFromScratch.com The Game Dev Asset Mega Bundle There is a new Humble Bundle of interest to game developers, The Game Dev Asset Mega Bundle contains a large collection of assets for Unreal Engine and Unity. The assets are from the studio Hivemind. Most of the assets are 3D environments, although there are some 3D model packs and […] The post The Game Dev Asset Mega Bundle appeared first on GameFromScratch.com.

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How do you evoke the emotion of anger without making the player frustrated with a game?

Ask a Game Dev

Strong emotional response is a key factor in player engagement in most cases (sadness/despair is the notable outlier here). A strong anger reaction has a lot of potential for an engaging player experience, as long as we create the experience carefully. We do this by creating a specific target for that anger that isn't the game itself, and by giving the player a satisfying way to release all of the tension that anger has built up within them.

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Theme or Mechanics: What comes first in a Game Design?

Juego Studio

Game design is a fascinating blend of strategy and art. But this fascination comes to a halt, when a debate on game design fundamentals begins what comes first, the theme or the mechanics? This is the question that comes to all the game designers at the very first step when starting to create a game.

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SNK starts up new studio to 'evolve' its fighting game franchises

Game Developer

The just-established KOF Studio is tasked with continuing key SNK fighting franchises like Fatal Fury and King of Fighters.

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Fab January 2025 Free Asset Giveaway (Sorta)

Game From Scratch

GameFromScratch.com Fab January 2025 Free Asset Giveaway (Sorta) It is the third Tuesday of the month and that means its time for another Unreal Engine Fab marketplace giveaway. Well technically it’s the last Tuesday of the year, and these giveaways now happen every other Tuesday. You can get three free game development assets, all of the assets work in Unreal, […] The post Fab January 2025 Free Asset Giveaway (Sorta) appeared first on GameFromScratch.com.

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What do we expect to see in 2025? | GI Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast - and the final iteration with Chris Dring and James Batchelor - is now available to download.

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Draconia - Roadmap for 2025

Indie DB

A long road lies ahead for us and we have many new things in store for you in 2025. New dragons, new mechanics, new adventures and new lands to explore!

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Black Myth: Wukong named GOTY at 2024 Steam Awards

Game Developer

The action RPG took home three awards after being championed by the Steam community.

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Considerations For Designing Replayable and Choice-Based Games

Game Wisdom

Considerations For Designing Replayable and Choice-Based Games Josh Bycer josh@game-wisdom.com One of the downsides of some video and online games, even great ones, is that they have a singular narrative or a consistent outcome. However, there are a couple of design considerations that can improve the replayability of games, in … The post Considerations For Designing Replayable and Choice-Based Games appeared first on Game Wisdom.

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Sumo Group CEO Carl Cavers receives OBE in New Year's Honours list

GamesIndustry.biz

The co-founder and CEO of Sumo Group Carl Cavers has been made an Officer of the Order of the British Empire in the King's New Year's Honours List.

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The End of the Sun new screenshots

Indie DB

THE RELEASE TRAILER IS COMING! Plus, heres the big news: the trailer announcing the release date will be live on January 2nd, 2025! For now, enjoy the visuals, recharge, and take care of yourselves.

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A History of the Commodore 64 in Twelve Objects #10: You are Invited to a Demo Party

Jesper Juul

On the occasion of my new book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: I have told this Commodore 64 history through objects. And indeed, the C64s commercial life ended before the immaterial internet became widely available. Though dial-up bulletin boards (BBS) gradually made it possible to communicate over telephone lines, the more or less underground (and more or less i

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Game taking a lot of time to load

Cocos

I have around 140 anim files of around 12kb each, 10 prefabs of around 1.15mb in total, 7 audio of 1.66mb in total, fonts of 154kb in total and texture of 16mb in total in my cocos game which is preloading from a package on 4G network, and it takes around 5-10 min to load over browser. This is complete 1 package which am loading, named as FightPkg and has total size of 22.3 MB.

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DoubleU Games acquires Paxie Games for up to $67m

GamesIndustry.biz

DoubleU Games has acquired Turkish studio Paxie Games for up to $67 million.

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Mutation: Horror Dungeon Crawler

Indie DB

In the world of indie video games, "Mutation" stands out as a psychological horror Dungeon crawler that promises to keep players on the edge of their seats. Developed by Ossified Games, this title is a sci-fi horror dungeon crawler with Lovecraftian.

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How to Overcome Technical Expertise Gaps in Software Testing

Rocket Brush Studio

Addressing gaps in technical expertise enhances software testing efficiency and product quality. Failing to resolve these gaps can lead to project delays. QASource outlines practical steps and expert strategies to bridge knowledge gaps effectively.

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Gamepad Example

Cocos

Hi, sorry to resurrect this thread, Im using the latest cocos (3.8.5) and tried on both latest chrome and firefox. Ive been trying to read the gamepad input and although I can use EventType.GAMEPAD_CHANGE, I never get EventType.GAMEPAD_INPUT. e.g. start() { input.on(Input.EventType.GAMEPAD_CHANGE, this.onGamepadChange, this); input.on(Input.EventType.GAMEPAD_INPUT, this.

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Weathering the Storm. Building Trust and Positivity in Challenging Times | HR Summit Video

GamesIndustry.biz

Did you miss the GamesIndustry.biz HR Summit in London this September? Well fear not, for we have all the best sessions available to view online right now.

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OpenRA - Playtest 20241228

Indie DB

Playtesting season has started. A showcase of features to come.

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The Best Platformers of 2024

Game Wisdom

The Best Platformers of 2024 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this part of my best of 2024 awards, it’s my favorite platformers of the year.… The post The Best Platformers of 2024 appeared first on Game Wisdom.

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What「The asset has been destroyed!」

Cocos

In the browser, I executed the following code to delete a node. this.node.destroy(); Then the message The asset has been destroyed! appears in the console. Every time I delete a node, I get 3 or 4 of these messages. I created a project that only does this.node.destroy(); in each of Cocos 3.8.2 and 3.8.3, but it still happens. Also, the description in the documentation that the node does not delete itself, but rather deletes itself from other nodes, did not work.

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How To Reduce Latency In Game Art Pipelines For Better Cross-Team Collaboration

Juego Studio

Game development is a complex process that involves many different factors, such as collaborative communication, coordination of tasks and resources among multiple teams, and, most importantly, the art and development pipeline.

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The Protectors v0.9.2 now available

Indie DB

The Protectors latest update, version 0.9.2, introduces a wealth of changes and enhancements aimed at improving the gameplay experience while staying faithful to the core values of Warlords Battlecry. Following feedback from the community, this patch.

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The Best Games of 2024 That are 100% Free

Game Wisdom

The Best Games of 2024 That are 100% Free Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The first part of my Best of 2024 awards is up with my favorite games we played that are completely free.… The post The Best Games of 2024 That are 100% Free appeared first on Game Wisdom.

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Putting people first – practical tips for mental health and wellbeing support | HR Summit Video

GamesIndustry.biz

As the year comes to a close, GamesIndustry.biz has been running our videos from September's HR Summit in London.

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How to Create a Synopsis for Different Film Genres

Filmustage

Movie studios reject 95% of screenplays because writers fail to present them properly, especially their synopses. Your movie synopsis creates the first impression of your film project. Many writers struggle to capture their story's essence while following genre conventions. A compelling drama synopsis needs elements different from those of an action thriller or a horror film.

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How to render videoplayer remote __ ccc_3.8.3

Cocos

Could you please provide the detailed error infos for me?

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Column • The Pure Product – Every video game ultimately becomes a story

PreMortem.Games

Image: Post Malone’s Murder Circus, one of the many projects Richard Dansky worked on in 2024. Author: Richard Dansky Every video game ultimately becomes a story. The elements of the game, even and perhaps especially the narrative ones, are inert until they are suddenly interacted with by the player. That moment of interaction, whether it be a button press or a joystick move or whatever, taps the potential of the dev teams hard work and lets it spring to life.

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