Flashbulb Games confirms layoffs after scrapping unannounced project
Game Developer
DECEMBER 16, 2024
The Danish studio has laid off seven employees.
Game Developer
DECEMBER 16, 2024
The Danish studio has laid off seven employees.
PreMortem.Games
DECEMBER 16, 2024
Ascent of Ashes , the upcoming colony sim by Vivid Storm Interactive , has been delayed to early next year. While addressing player feedback certainly plays a role in the delay, the migration from Unity to Godot is an even more significant factor. Godot doesn’t feel quite as chaotic as Unity did at times. German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021.
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Game Developer
DECEMBER 16, 2024
'We know this isnt ideal.But this approach lets us respect the ongoing strike while continuing to deliver new content.
Game From Scratch
DECEMBER 16, 2024
GameFromScratch.com Goo Engine x Blender – Anime for Blender DillonGoo Studios, a studio specializing in anime art style productions have just announced they are joining with the Blender development team to bring their custom anime focused version of Blender (featured here). In addition to bringing most of the custom technology in their Goo Engine Blender fork directly to the […] The post Goo Engine x Blender – Anime for Blender appeared first on GameFromScratch.com.
Game Developer
DECEMBER 16, 2024
SuperAuthenti wants to 'paws' the rumors of generative AI and blockchain technology in Catly.
Deconstructor of Fun
DECEMBER 16, 2024
In this latest episode of the podcast, Mishka Katkoff sat down with Cameron Stewart, Group Vice President, US Game Development, at SciPlay, to uncover the keys to their continued success in the social casino space. SciPlays stats speak for themselves six of their games consistently rank in the top 30 social casino games , a significant achievement in such a competitive market.
Game Developer
DECEMBER 16, 2024
The conglomerate is aiming to spread its new investment across the studios under its banner, and potentially acquire some new ones.
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Game Developer
DECEMBER 16, 2024
'This investment is a game-changer for usits helped expand our team and set the foundations for our project, allowing us to focus on production.
GamesIndustry.biz
DECEMBER 16, 2024
In some ways, this article has been eight years in the making.
Game From Scratch
DECEMBER 16, 2024
GameFromScratch.com Blender Market Best of 2024 Bundle Re-run The Blender Market Best of 2024 Humble Bundle has returned for the next two days only. This bundle contains a collection of some of the most popular Blender add-ons with a big “but” The versions contained are a snapshot in time and will not receive updates. If this isn’t an […] The post Blender Market Best of 2024 Bundle Re-run appeared first on GameFromScratch.com.
GamesIndustry.biz
DECEMBER 16, 2024
Mass layoffs have been the defining theme of the past two years — and they're not over yet. The industry is still feeling the effects of this crisis, even though many players are starting to see signs of stabilization.
Juego Studio
DECEMBER 16, 2024
As innovation and creativity are paramount in game development, you may find yourself wondering if outsourcing to an external team can be helpful. Many studio heads and project managers often find themselves at the crossroads efficiently integrating external development teams without sacrificing quality or vision.
GamesIndustry.biz
DECEMBER 16, 2024
The latest episode of The GamesIndustry.biz Microcast is available to download now.
Cocos
DECEMBER 16, 2024
Hey there. I have found a lot of Post Process Tutorial stuff from Cocos Creator Engineers in the last couple of months where it is seemingly important that we need to enter custom in the macro configuration panel in a field CUSTOM_PIPELINE_NAME which isnt there anymore. (not in 3.8.4 and not in 3.8.5 beta) Also, in Feature Cropping, there is no longer a checkbox to enable custom render pipeline (experimental).
GamesIndustry.biz
DECEMBER 16, 2024
Capcom is planning to revive more of its dormant franchises following the reveal of an Okami sequel and the return of Onimusha last week.
Cocos
DECEMBER 16, 2024
I see that now in the newer versions (cc3.8.4 and above) we can add a BuildinPipelineSetting to a camera, which makes this thread solved. When I do this, still nothing happens, but I need to check if I am doing it wrong. Just found out a minute ago Therefore this would be another new thread then if I get stuck.
GamesIndustry.biz
DECEMBER 16, 2024
Polish studio Dark Passenger, which was founded by former Witcher 3 and Cyberpunk 2077 developers, has completed a funding round to the tune of $3 million.
Cocos
DECEMBER 16, 2024
Hi there, I faced a bug when Label and RT rendered Persian and Arabic text. A new line is usually in the middle of the word, not a space after or before.
Harold Serrano
DECEMBER 16, 2024
In the previous post , I mentioned that the Untold Engine lacks a way to propagate transformations (position, rotation, scales) from a parent entity to a child entity. You can see this problem in the video in the previous post; The car moves but the wheels do not rotate. Moreover, the steering sucks. What I need to do is implement a Scene Graph into the engine.
Cocos
DECEMBER 16, 2024
Hello. I have an issue in my game build has 2k files and i want to reduce but i dont have any ideas. How can i reduce file count in my game build?
Smart Fox Server
DECEMBER 16, 2024
We have recently released update 2.20.1 which introduces several fixes, one in particular with the License Server module where a missing error detection would not trigger the “grace period” under specific circumstances. We highly recommend that you download and apply the latest patch to address the problem described. The patch is also available for older versions, starting from SFS2X 2.12.0.
Cocos
DECEMBER 16, 2024
Hello developers community, We urgently need assistance to update 11 mobile apps (iClassicsCollection) developed in Cocos2d. We are facing issues with the guidelines of major app stores and require experts who can address this effectively. Compensation Available: We are willing to compensate your time and skills. Please contact efren@iclassicscollection.com to discuss further details.
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