Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”
PreMortem.Games
DECEMBER 18, 2024
For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into game development, he says. Originally envisioning a role as a 3D modeler on a team, the accessibility of Unreal Engine inspired him to take on the challenge of crafting every aspect of a game himself.
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