I really liked your recent answer about math in game design, but im curious what KINDS of math game designers should learn. Like, what is geometry useful for vs., say, calculus? Are there any fields of math that aren’t useful in game design?
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DECEMBER 24, 2024
Here are some design examples of when I would use specific types of math to figure stuff out. Note that this is by no means exhaustive. Basic Algebra Almost everything requires algebraic knowledge. This math is necessary for understanding and answering one of the fundamental questions in game development:How long will this take? For example: How long will it take for a set of raid-equipped players to kill the evil Wombat of Doom?
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