Mon.Feb 24, 2025

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Balatro's contentious PEGI 18 rating has been amended thanks to 'mitigating fantastical elements'

Game Developer

European ratings agency PEGI has decided it should be safe for some young people to dive into the award-winning deck builder.

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. The game’s story is rich in lore, offering a narrative where every decision can either bring you closer to hidden truths or drag you deeper into madness.

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Unity cut ties with over 1,700 workers and closed 23 offices in 2024

Game Developer

The engine maker spent $214 million on a colossal restructuring program that resulted in widespread layoffs.

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Why Endless Runner Games Are So Popular

Logic Simplified

Endless runner games are like those friends that are always available to go out; hassle free, always attention grasping and require little to no planning. Hailing from the casual gaming brigade, these games have become synonymous with the mobile gaming experience, delivering entertainment at your fingertips with just a few taps. These games appeal to a wide audience, from casual gamers seeking quick entertainment to hardcore players chasing high scores.

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Surgeon Simulator developer Bossa Games confirms layoffs amid industry 'turmoil'

Game Developer

The studio intends to reshape into small teams working on 'novel game ideas brought to players as early as possible.

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Gaming in the Middle East: My Take on Abu Dhabi’s Big Bet

Deconstructor of Fun

Written by Michail Katkoff , founder of Deconstructor of Fun, a games industry veteran of 15 years, and a frequent visitor of UAE since 2010. When you think of gaming hubs, Abu Dhabi isn't the first place that comes to mind. Like many battle-scarred industry veterans, my mental map of gaming ecosystems was firmly anchored around the usual suspects: Helsinki, Montreal, Istanbul, Seoul, Barcelona, and a handful of other established powerhouses.

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Forte Labs-owned Phoenix Labs shutters Dauntless after laying off studio

Game Developer

Phoenix Labs is sunsetting Dauntless after a six-year run on May 29.

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Filmustage Update: Personalized Budgeting Templates, Call Sheets Builder & More

Filmustage

In our last update, we elevated Filmustage by introducing powerful new features like Call Sheets and Budgeting tools that quickly became essential for filmmakers. Yet, we never stand still. Thats why weve refined these beloved features to make them even more efficient and lightning-fast. Introducing the new Filmustage update designed to make using our tools more seamless and speed up your pre-production processes.

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Best Toys for 1Year Old: Fun and Developmentally Beneficial Choices

Game Development for Beginners

As your baby reaches the exciting age of one, their playtime becomes more than just fun. Its an essential part of their development. Choosing the right toys can help improve their motor skills, cognitive abilities, and overall growth. But with so many options on the market, it can be overwhelming to pick the best ones. Read more The post Best Toys for 1Year Old: Fun and Developmentally Beneficial Choices appeared first on VionixStudio.

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$112m of Hasbro's $472m 2024 digital gaming revenue came from Monopoly Go alone

GamesIndustry.biz

Hasbro's gaming business saw its digital and licensed gaming revenue increase by 22% year-over-year to $471.7 million.

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Navigating Electric Vehicle Software Development

Perforce

As the electric vehicle market continues to grow, it is essential that you have a clear understanding of electric vehicle development and electric vehicle software.

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US game spending fell 15% to $4.5bn in January 2025 | US Monthly Charts

GamesIndustry.biz

Following Final Fantasy 7: Rebirth's successful launch on Steam, the Square Enix title leaped to the No.3 spot of Circana's US charts for January.

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Dragon Spot: Cozy Puzzle Builder

Indie DB

Create unique islands, place objects however you like, and build your own world! Weve also added support for MacBooks on Apple Silicon, so even more players can join our community.

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Gamescom Asia and Thailand Game Show merge to form Gamescom Asia x Thailand Game Show

GamesIndustry.biz

Gamescom Asia and Thailand Game Show have merged to form Gamescom Asia x Thailand Game Show.

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Creator 3.8 - Collider2D can't get collision direction on BEGIN_CONTACT?

Cocos

I have just found the problem why normal & points were all empty My 2 colldiers of 2 objects both have sensor checked, it looks like for sensor colliders, no normal or points in worldManifold is calculated!

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Bossa Games affected by unknown number of staff cuts

GamesIndustry.biz

Bossa Games has been affected by another round of layoffs, with an unknown number of staff affected.

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Problem with custom url bundle in cocos 3.8.5

Cocos

Hi, the solution mention in this post Problem with custom url bundle in build template cocos 3.6.x is no longer worked in 3.8.5. Even if I set cc.AssetManager.BuiltinBundleName.INTERNAL right before cc.game.init function it still doesnt work. Does anybody have this problem?

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Dovetail Games appoints Gemma Brown and Rob O'Farrell as Co-CEOs

GamesIndustry.biz

Dovetail Games has appointed Gemma Brown and Rob O'Farrell as Co-CEOs.

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Error: Cannot read property 'vb' of null when opening a scene in Cocos Creator 3.8.2

Cocos

2D Renderable Components Batching Guidelines | Cocos Creator , Please increase the value of BATCHER2D_MEM_INCREMENT under Project Project Settings Macro Configurations for a try.

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PEGI to revisit automatic 18+ ratings for "simulated gambling" games after Balatro's successful appeal

GamesIndustry.biz

Balatro has successfully appealed for its 18+ age rating to be reduced to 12 across Europe.

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How to export Spine 2d to use in Creator 3.8.5?

Cocos

Im struggling in correct way to export Spine 2D (version 4.2.39) with correct format to use in Creator 3.85 My latest effort resulted in these files: [link] But when I drag the files into scene, the spine node show empty space (although no error) So could anyone please help me with the correct way to export Spine 2d? Thank you so much!

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GDC Awards 2025 to honor Sam Lake and Lucas Pope

GamesIndustry.biz

The Game Developers Choice Awards organised have announced this year's recipients for its Lifetime Achievement and Pioneer Award categories.

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In Cocos 3.8.2: "vb of null" Error with Tiled Sprite and Dynamic SpriteFrame

Cocos

Im facing an issue in Cocos Creator 3.8.2 when setting a Tiled Sprite dynamically at runtime. Initially, I was getting the error: Uncaught TypeError: Cannot read property vb of null Issue Details: I have a Sprite component with the Type set to Tiled and Size Mode set to Custom. The SpriteFrame is set dynamically using a downloaded image. The nodes UITransform size is set to 576x1024, but the trimmed size of the SpriteFrame is 128x128.

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