Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”
PreMortem.Games
OCTOBER 30, 2024
At first, I was planning to make a walking simulator-horror game. It’s used to both fight enemies and solve puzzles. “ I’ve been working on a game for close to 3 years at this point and the whole idea of IHAS has transpired through these years of development. But during development, it became a shooter. Playtest early.
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