Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”
PreMortem.Games
JANUARY 30, 2025
I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. At some point, you have to trust yourself, put your work out there, and learn from the process. Something I want to feel in a game rather than a structured concept.
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