Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”
PreMortem.Games
JANUARY 30, 2025
And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. Motivation can also be tricky. Whats your creative process? How do you deal with that?
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