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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance. Simplify Rigs: Remove unnecessary controllers, constraints, and bones. Light Probes operate as temporary data storage units to store lighting information to prevent continuous real-time calculations.

Games 78
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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

Control rigs for the crew and X-Wing models. Building Control Rigs for a crew member. For specific types of standardized movement, you can create a Control Rig in Unreal Engine, which is a rigged set of controls that you can grab and move to drive the movement of part of the model — a bit like the strings of a puppet.

Film 98
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Reduce variants, embrace GPU instancing, and bake lighting when possible. Budget them like you would any feature, and when possible, bake effects directly into scene assets. Run QA on low-end hardware , not just your development rig. Avoid runtime compilation; its a silent performance killer in fast-paced scenes.

AAA 52
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Little Racer – 3D Art

The Knights of Unity

Adjusting mesh, rig and skinning needed a couple of iterations. A baking light map wouldn’t help either (trees are moveable objects – can be hit by cars passing by), so the only reasonable option was to decrease the number of polys. Creating animations for animals wasn’t an easy part.

Art 52
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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination (RTXGI) SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Version 1.1.30 allows developers to enable, disable, and rotate individual DDGI volumes.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine. After that, it’s best to learn how to use the free look composition feature, which includes orbiting a transform, customizing player input, and adjusting composition at different stages of a rig.