Dungeon Inn - Demo Update
Indie DB
DECEMBER 12, 2023
We've updated our demo on Steam. Changed the way rooms and facilities tiles are set up. Added a prologue scene, guild-specific Tokens as quest rewards.
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Indie DB
DECEMBER 12, 2023
We've updated our demo on Steam. Changed the way rooms and facilities tiles are set up. Added a prologue scene, guild-specific Tokens as quest rewards.
Brand Game Development
MARCH 2, 2020
I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1. How to Make a Tabletop Simulator Demo of Your Board Game. Click Tile for flat pieces or Figurine for stand-up pieces. You can play-test online.
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Mircosoft Game Dev
SEPTEMBER 23, 2021
Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.
Cocos
FEBRUARY 15, 2023
You can refer to this demo to see github.com CocosCreatorShader/demo/2d/Creator3.6.0_2D_FlashLight at v3.6.x x/demo/2d/Creator3.6.0_2D_FlashLight Contribute to yeshao2069/CocosCreatorShader development by creating an account on GitHub.
Retro Game Coders
FEBRUARY 12, 2024
Mhz with all signals available via connector RP2040 with 2MB of SPI Flash, 64k RAM available to the processor HDMI output with 320 x 240 256 colour display, higher resolutions appear on Apple/Oric emulators 20k Graphics RAM for tiles and 128 sprites up to 32×32 pixels. The post Neo6502 Review appeared first on Retro Game Coders.
The Liquid Fire
JANUARY 20, 2025
In general the primary panel will be used to display info of the unit on the current tile, or the unit performing an action, while the secondary panel will be mostly for the target of actions, such as an attack or healing. Show or Hide it, depending on whether the tile has a unit on it.
Cocos
NOVEMBER 25, 2023
Im trying to create game with isometric tiledmap and im using Tiled app to create the map. Everything work fine till i’m trying to change a tiled at runtime via setTileGIDAt. Nothing happen after I call the function, no error, no warning or anything.
Cocos
NOVEMBER 23, 2023
Im trying to create game with isometric tiledmap and im using Tiled app to create the map. Everything work fine till i’m trying to change a tiled at runtime via setTileGIDAt. Did I do something work? // map 3x3 updateTile(){ let col = 2; let row = 1; let layer = this.tiledMap.getLayer("Demo"); layer.setTileGIDAt(1, col, row); }
The Liquid Fire
MARCH 27, 2025
The first line we send a signal to tell our turn controller to continue, and then we select the unit’s tile. We also need to change up a couple lines in the ChangeCurrentUnit() function. The ChangeState will look the same as it did before. The end result will look something like this. The end result will look something like this.
The Liquid Fire
DECEMBER 29, 2023
A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. They are available in this package here.
Grid Sage Games
FEBRUARY 22, 2024
. “Semi-modal” 45-Row UI Layout Although players are free to continue using the full 60-row layout originally designed for Cogmind, anyone who does not mind sacrificing some convenience in exchange for greater cell size can use 33% larger tiles and text by switching to a 45-row layout.
Brand Game Development
AUGUST 13, 2018
But they also emphasized custom meeples and tiles, both of which are popular components. That brings me to the Kickstarter campaign video. Even the top of the page alone suggests that it’s hitting some board gamer “yes” buttons. Sure, they emphasized Trogdor’s name the most prominently because Trogdor is awesome.
Retro Game Coders
JANUARY 31, 2024
For all my tutorials I tend to lean towards the same cross-platform dungeon crawler that I have been mainly so-far writing for Commodore machines using BASIC or CC65, and have also developed playable demos using using TRSE. tile = c; enemies[enemy_count].room tile = 158; enemies[enemy_count].room speed) { // Damage!
The Liquid Fire
JANUARY 17, 2024
In that project, we had some unique challenges thanks to a non-square board where tiles were optional. In addition we had to consider tile heights – and whether or not a unit could jump as high as needed. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.
The Liquid Fire
MARCH 6, 2024
Different creatures can be different sizes, and accordingly may occupy different numbers of tiles, or be able to reach different tiles (such as for attacking). At the top of the class I added a "tileSize" const that is set to 5 and represents the number of "feet" a tile on the game board spans.
Brand Game Development
JANUARY 2, 2018
Drapple is an abstract, tile-laying gardening game. Then there’s playtesters, manufacturers (many at first, until you make a decision on which one to go with), reviewers (I try to go with at least 10), interviewers (written, podcasts, and video), and people to talk to to set up demos.
The Liquid Fire
JUNE 4, 2023
The next content I want to start working on is related to making a functional demo based on the Solo Adventure at the start of the Beginner Box Hero’s Handbook. It will be largely word based for this first demo but will help direct a lot of foundational work that will also be needed for more complex games.
Retro Game Coders
APRIL 29, 2022
So far we have only used one sprite so my sprite bank now includes a background tile as Sprite 2 and the monster sprite as Sprite 3. Background Tiles and Beating the Sprite Limits. I use a couple of for loops, one for rows and one for columns, and repeatedly paste the tile sprite over and over. Full Demo Game Code.
The Liquid Fire
MARCH 20, 2024
Although I imagine that for the most part the player will only be controlling medium sized units (which occupy a single tile), I also want to make A.I. Even worse is that our current iteration of the pathfinder does not include blocked tiles in its path map, so as it is now, I can’t see a path to an opponent.
Nvidia
DECEMBER 11, 2023
If you missed the live show, see the prerecorded version of this demo. In this new demo, inspirational images of any real-world textures can be turned into AI brushes that artists can use for painting in 3D. It enables the interactive addition of local details with infinite texture variations and realistic transitions.
Mircosoft Game Dev
APRIL 12, 2017
Nodes: Add modulate (color) to TileSet tiles. It might also crash on some projects, it was only tested on simple demos so far. Editor: Several enhancements for the tile map editor. GDScript: Add enumerators (enums). Nodes: Add ability to change A-star cost function. Nodes: Add get_used_rect() method to TileMap. alpha format.
Nvidia
JULY 11, 2023
Easy geospatial plotting Geospatial charts with multiple options for the underlying tile maps can be shown by simply specifying geo=True : df.hvplot.hexbin(x='start_lng', y='start_lat', geo=True, tiles="OSM") Figure 3. For a sample demo, see the Census 2020 Visualization using Plotly-Dash + RAPIDS on Google Colab.
Grid Sage Games
DECEMBER 6, 2023
If you recall, for my initial Cogmind map zoom demo upon adding Quad support to REX, all I did was change one thing in the game: the map font size. To zoom text we’d need yet another type of glyph size, one that like the doubling of map tiles for quads (2×1 to 4×2) instead doubles text/base cell size (1×1 to 2×2!).
PreMortem.Games
FEBRUARY 28, 2024
Match 3D 65 titles released in 2023 5 successful new releases 8% success rate In the 2022 report , we wrote about the interesting dynamics of the “Match-3: Tile” genre. Drop us a line to book a demo! Connect with us to book a demo! And in 2023, a related genre, “Match 3D”, gave an amazing performance.
Mircosoft Game Dev
JANUARY 29, 2018
Auto-tiling in tile maps. Here is an example using the older 3D platformer demo: VR support. Exporting works based on presets, so it's possible to have two presets targeting the same platform, but with different configuration values (such as Android ARM and x86, demo and full game presets, etc.). Auto-tiling in tile maps.
The Liquid Fire
OCTOBER 9, 2024
Whether that be how many hits a door can take, how many HP a character has, or the number of tiles a unit can move. EXP += subAmount Test & Demo The last thing left to do is create a small demo script to test everything that we’ve done. We do two small simulations, that we start in the _ready() function.
The Liquid Fire
DECEMBER 1, 2023
Demo Play the game until you reach the Encounter. If you "confirm" on a tile where there is nothing to attack, then the selection indicator will just move back to the hero for you to try again. Make sure to make the same changes so that the code examples will work.
The Liquid Fire
OCTOBER 4, 2023
There are different actions for moving, and is why you see “Stride” vs “Step” A step is only a single tile of movement and can avoid acts of opportunity, whereas a Stride can move much further, but does provoke acts of opportunity. Demo Run the game from the loading screen.
Grid Sage Games
NOVEMBER 14, 2023
An ancient demo image from Cogmind pre-alpha with a deteriorating item state listed on a hypothetical item. Beta 12 was a part of that new direction with its expanded Garrisons , new faction interactions, and the Scrap Engine , but the main thrust is still in progress, aiming to bring tons of new items, robots, and maps for them to inhabit.
Mircosoft Game Dev
SEPTEMBER 15, 2022
The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 Probably the biggest improvement relying on that is the new Tiles editor, which has been reimagined based on your requests and reports. You can probably build half a game with tiles alone! beta 1 now! What's new?
The Liquid Fire
APRIL 25, 2024
This value is based on the stretch of our tile, plus any offset. In the repository I’ve duplicated the demo scene so you can see results of both “Test Drive” and “Test Drive 2” without having to re-setup the scene. Size is similar.
Brand Game Development
MAY 18, 2020
I’ve talked about how you can create a Tabletop Simulator demo for your own game before. My first creation was a demo of Blight Chronicles: Agent Decker for their Kickstarter which was simple but functional. Shuffling decks, dealing tiles, and assigning first player at a push of a button is very useful.
The Liquid Fire
SEPTEMBER 20, 2023
We will also provide a tile based room for them to fight in. I want the combatants that are lower on the tile map to appear above the combatants higher on the tile map so that they appear closer. Select the Demo game object and attach the EntityViewProvider component to it. Demo Create a temporary Demo script.
The Liquid Fire
MARCH 13, 2024
They can potentially occupy the same tile as other units, and so our current selection process would fail to handle this when merely selecting a tile location. They can potentially occupy the same tile as other units, and so our current selection process would fail to handle this when merely selecting a tile location.
Grid Sage Games
NOVEMBER 20, 2023
In this test recording, a robot created by the Botcube is represented with a Mutant tile, but will have their own once released. Botcube compatibility highlighting demo. Every couple turns it will suck up a new part and merge with it, until either all potential slots are full or there are no more compatible parts nearby.
Radiator Blog
APRIL 9, 2021
Then as you come across more complicated problems, you'll want to browse the very helpful Demos , each with a link to its full source code on GitHub. However, it has been designed for a fairly specific use case: tile-based pixel art platformers. but the workflow here is really unclear to me.
The Liquid Fire
MARCH 16, 2025
This time around we’re going to set the attack’s Area of Effect, or in other words, how many tiles the attack hits. An archer may hit a single tile with his arrow, or a mage may cause a massive explosion hitting multiple tiles. This one is pretty simple, it just returns the single tile as long as the tile is valid.
The Liquid Fire
FEBRUARY 6, 2025
In the loop we auto add the “start” tile with “retValue.append(start)” However, I think it would be beneficial if we were able to send it through our filter like any other tile, as we’ll use in some of our ranges later. First, lets make a small fix in the RangeSearch() function. _min.y = min(_min.y,
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