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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

Therefore, for balance, I create such a positive image of fire. All characters and props in the world are handmade in paper by Ostafin. “I’ve never seen a game world where fire is portrayed positively,” says Tomasz Ostafin. For me it is a neutral thing, an element, neither good nor bad, but one that deserves respect.

Indy 249
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

Meeting Modern Visual Standards Unity developers must balance fidelity and function. Interchangeable components allow for rapid production of maps, avatars, and props, which is critical for LiveOps readiness. Done well, these approaches preserve visual identity without sacrificing performance.

Art 52
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Resource Constraints Balancing in-house teams vs. outsourcing remains a major challenge.

Art 52
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

“Many of our art direction decisions let us simplify scenes by putting our characters in a quiet interstellar space, or by playing with the scale of props, or utilizing limited animation for our characters, so that we can focus our efforts on other bits. ” “My hope for Nirvana Noir is that people have a fun time!” he says.

Art 138
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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Environment artist An environment artist creates a fantasy game world by adding buildings, landscapes, colorful backgrounds and props that match the game design. Who is a Game Artist?

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Strategic Budgeting: How Filmmaking Magic Unfolds Between Location and Cost

Filmustage

Balancing budget and location in filmmaking is an ever-present tightrope walk, demanding creativity and strategic decision-making. Striking a balance between thorough exploration and budgetary constraints can be tricky. Build simple sets, utilize props creatively, and experiment with alternative lighting solutions.

Film 104
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Screenplay analysis and production design: Crafting a unified visual aesthetic

Filmustage

By breaking down the script into its fundamental components, such as characters, settings, props, and costumes, screenplay analysis offers valuable insights for production designers to establish a unified visual aesthetic that supports the director's vision and enhances storytelling.

Film 52