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From monopolies to tiny tools by solo devs

Game Developer

This is a discussion about the large and largely underrepresented space of tool development from solo devs, individual artists, or tiny teams.

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Japan aiming to support indie devs with new acceleration program

Game Developer

The So-Fu program will help Japanese indie devs with product management, teach them more about game development, and how to pitch their projects to stakeholders.

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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. I became a solo developer initially because I wanted to make games, plain and simple, he says. Despite the rewards, solo development comes with challenges. ” Why did you become a solo developer?

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Solo dev Jason Priskomatis on his horror debut Friday Night: “Keep pushing your comfort zone”

PreMortem.Games

Jason Priskomatis , the solo developer behind EJETA Studios, always enjoyed playing video games, ever since he was young. Some aspects of the development work faster because I dont have to wait for hours for a partner to get back to me, he explains. For now, hes happy in the solo dev life, but the door to collaboration remains open.

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Valve imposing new trailer restrictions on Steam developers

Game Developer

The company has rolled out an update that limits the number of trailers devs can place before screenshots on Steam store pages.

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PICO Kicks Off First Dev Jam for Global Developers to Usher in a New Era in for XR

Game Developer

PICO, a leading VR brand with independent innovation and R&D creation capabilities, will kick off the 2023 PICO Dev Jam on 25th of Sep, its first-ever global challenge for emerging virtual reality developers

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Veteran devs claim smaller teams could mean more successful games

Game Developer

More indie studios are being opened by established game devs, bringing with them a return to a leaner development process.

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