I Was A Teengage Lobot
Grumpy Gamer
JANUARY 9, 2015
This was the first design document I worked on while at Lucasfilm Games. It was just after Koronis Rift finished and I was really hoping I wouldn't get laid off. When I first joined Lucasfilm, I was a contractor, not an employee. I don't remember why that was, but I wanted to get hired on full time. I guess I figured I'd show how indispensable I was by helping to churn out game design gold like this.
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